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Jardinains 2
Breakout was never so much fun!



Written by: Toxin


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Four years ago Tom Darby foisted Jardinains! onto an unsuspecting world. Now he's back with the sequel, appropriately called Jardinains 2, with improved graphics, more features and more music. Jardinains!, with its intriguing power-ups, cheesy renditions of In The Hall of the Mountain King and other music, inventive levels, and cute, bouncy garden gnomes (the “'nains” of the title), was a smash success, if you'll pardon the pun. On the face of it, it looks as if Jardinains 2 will be every bit as successful as its predecessor.




It wouldn't be entirely inaccurate to call either game “Breakout with knobs on”, but it wouldn't be entirely fair, either. Who remembers countless hours spent sat in front of an Atari 2600 with its silly paddle controller, trying frantically to bounce a white blob into some coloured blobs? Well, Jardinains 2 is about as far removed from that as it is possible to get while remaining recognisably a Breakout clone. Even Arkanoid and its derivatives pale in comparison with this bundle of fun.



The object of the game is, of course, to remove all breakable bricks from the screen to advance to the next level where, as a reward, one gets to do it all over again. The original Jardinains! had bricks of only one size. Jardinains 2 introduces differently-sized bricks, which gives greater scope for artistry when designing the levels. You can smash to pieces the Stars & Stripes, some hanging spiders, a flower growing out of the ground, what looks like an octopus, and more. And, if you're suitably bored or inspired, you can even use the built-in level editor to create your own.



But breaking bricks isn't all there is. Oh no, not by a long shot. Some bricks drop power-ups, some of which are beneficial, some of which are positively detrimental. Depending on the power-ups you collect, you can have a paddle which shoots laser beams, lightning bolts, ice bolts or fire bolts. You can also have a ball which smashes through anything on the screen whether it's considered breakable or not, a ball which is on fire, a ball which is a lump of ice, a ball which is a combination of the two, and even multiple balls. You can even, if you're not careful, end up with a ball which shoots around the screen almost faster than the eye can see, and a paddle which has suddenly shrunk in size...



And that's still not all there is. One mustn't forget the delightful critters which give the game its name: that's right, the 'nains. They live in the bricks, you know, and they take umbrage at your eagerness to destroy those bricks. The original Jardinains! had just one type of 'nain, which would demonstrate its objections to your activities by dropping flowerpots towards your paddle. If a flowerpot hit, your paddle would freeze for a moment. If lots of flowerpots hit, it could be some time before you regained control, by which time it was highly likely the ball had already disappeared off the bottom of the screen.



Jardinains 2 still has those pesky 'nains and their flowerpots, and introduces some friends such as the zombie 'nain which drops bones and squishes unpleasantly when it bounces off your paddle, the robot 'nain which drops spanners, the ninja 'nain which is all in black and drops shuriken, and, last but by no means least, the pirate 'nain, which drops anchors and makes a delightfully squeaky, high-pitched “Yarrrr!” sound.

Ah, yes. Bouncing them off your paddle. If you hit a 'nain with the ball, or hit the brick it's on, it will tumble to its doom. If you're quick enough, you can intercept it with your paddle and bounce it around a bit. Each time you bounce a 'nain you will receive points. Those points double for each successful bounce. Eventually the 'nain will tremble and explode into a power-up which you can then collect or ignore, as you choose.

Jardinains 2 is available for Windows, Linux and OSX. The game will run either full-screen or in a window. Under Windows you can choose to use DirectX or OpenGL. The game comes with a “per household” license, not a “per computer” license, which is rather generous on the author's part. It also supports multiple players if you have several household members who want to play the game on one PC. The options also allow you to control the quality of the graphics, useful if you're playing on older hardware, as well as whether to have silence, sound, cheesy music, or both.

The full version of Jardinains 2 costs US$19.99, plus appropriate taxes, and contains 300 levels, but one may download a free version of the game which contains 50 levels and which doesn't have all the power-ups. Twenty bucks is dirt-cheap for a game of this calibre, especially when one considers that it comes complete with the level pack from the original Jardinains!. That's right; you're getting effectively two games for the price of one here. The original Jardinains! came on a CD if one desired; at the moment it is only possible to obtain Jardinains 2 via download. If the author has any plans to produce a CD of the game he isn't saying anything yet.

In short, this is a top-notch game. It's simple, fun, and entertaining. Tom Darby has produced a winner. Buy it now, from http://www.jardinains2.com/

By the way, I bought my copy before writing this review. I've not been bribed in any way.









Copyright © by LWD All Rights Reserved.

Published on: 2007-01-29 (3850 reads)

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